
Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection. Using a badly configured (or badly written) browser add-on for blocking content. Overusing our search engine with a very large number of searches in a very short amount of time. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. If you do not understand what is causing this behavior, please contact us here. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. Continued abuse of our services will cause your IP address to be blocked indefinitely.Back at the main menu, start a new game on normal again and we are ready to begin to real playthrough. High - Potentially multiple monsters which can easily harm the player.Medium - Some monsters which pose very little threat or can be avoided very easily.Safe - The level has no monsters or contains monsters but cannot harm the player.Note: Do not attempt hard mode at this stage. Rainy Hall (Starting Level)Īs soon as you start, turn around, head through the door behind you and pick up the first tinderbox – T#1. Exit the room and turn right, down the hall and turn right again. Enter the hallway on your left, past the knight statue. Enter a door to your right and find T#2 in there. Directly outside this room is a wardrobe with another tinderbox – T#3. Continue down the hall and check another wardrobe on the right for T#4 before heading up the stairs. Head left and up the stairs and along the winding path until you reach another hallway with some rooms. Exit this room and head straight down the next set of stairs on the left side of the hall and through the door to Old Archives.Įnter the first room on your right and find T#5 at that back on some shelves. Once in Old archives, head right around the corner and enter the first door on your right. Check the shelf opposite the stairs for T#6 and T#7. Head out and to the right, then through the next door to your left.
Pick up the lantern on the floor, then look in the chest on the left for T#8.
Head through the door to the right, continue down the corridor and into in the next room. In here, check behind a pile of crates for T#9. Then, head over to the fireplace and look in the adjacent wardrobe for T#10. Turn around and head through the next door and read the note on the table - N#1 ("Daniel's note to self"). After that, search the wall to the left for a lever. Activate it and it will open a secret passage to the Entrance Hall. Once you arrive, head forward and down the stairs to trigger a flashback. Head through the door and touch the fleshy substance. Now head back up the stairs and straight ahead to the next hallway. Head forward a bit and check the bookcase for T#12. Now turn around and head back into the main hall.
Head up the big set of stairs on the left and follow it to the middle section of the walkway to find a barricaded area. There is a tinderbox on the ground in the alcove - T#13. Now head straight towards the door to Archives, but before going in, go down the set of stairs on the right to find a tinderbox - T#14. Head back up the stairs and turn right and go into Archives. When you arrive in Archives, head through the first door on your left. Now, look left and check the bookcase for N#2 ("Wilhelm's Contract"). Head through the door on the right and into the next room labelled Study.